пятница, 13 марта 2009 г.

The first slamball season


SlamBall's debut on Spike TV was covered by ESPN’s Sportscenter, the Tonight Show with Jay Leno, New York Times, Sports Illustrated, Time Magazine and many more premium news outlets. SlamBall’s high-flying, hard-hitting roots were refined and developed by cerebral coaches into real offensive concepts and defensive philosophies.

The Mob and Rumble were joined by the Diablos, Steal, Bouncers and Slashers.

Top performers in the first season made the All-SlamBall team.

четверг, 12 марта 2009 г.

Basketball shoes. Model "Adidas Streetball 08"


As a longtime supporter of streetball, I’m always glad to see the sneaker companies recognise the need for a dedicated outdoor shoe. With their release of the Streetball 08, Adidas have given blacktop ballers an affordable option for this summer’s hoops, and although it’s designed to be burly rather than beautiful, it’s certainly not the ugliest model to hit the market.

About slamball court


The first prototype Slamball half court first only had one trampoline.

After much testing, the development moved to a youth center in downtown Los Angeles where the first full Slamball court was constructed - but this time there would be two trampolines at each end of the court.

It wasn't until later that another two trampolines, one on either side of the initial two were added. Thus giving the four trampolines under each basket that we know today.

High jump


Being able to jump high is the result of a combination of things:

- Natural ability 

- Leg strength 

- Explosive power 

- Overall athleticism 

In otherwords, if it's not in your genes, you probably won't ever be able to jump like Michael Jordan. Then again, none of us can. 

But no matter what your vertical leap is now, you can always make it better. Even if it's just a small improvement. And that will end up helping you and your game. 

Here are some of the thing that will help you get stronger, and hopefully improve your vertical leap: 

- Play lots of basketball 
If you play a lot of ball, that will tranlate into being in better shape. There's no way your vertical leap will improve if you aren't in good shape. Also, there are lots of quick movements you make in a game that you can't recreate outside of actual game play. These help build your overall basketball abilities, as well as your athleticism (explosiveness, jumping ability, etc.).  

- Workout with a jump rope 
It's an old school exercise, but it works. Jumping rope is a great way to build stamina, and work on your leg strength. In addition, it builds jumping ability (explosiveness, calf strength, etc.). It's really a great exercise. 

- Run stadium stairs 
Another old school exericse...and a great one. Running stadium stairs can really help your vertical leap because it build stamina, leg strength, and when done right, explosiveness. To work on explosiveness, use "bounding" movements. In otherwords, don't just get from one step the the next, but really leap and bound up from one step to the next. 

- Wall sits and squats 
Strength training (like wall sits and squats) will help you build leg strength, which is a key component of athletic fitness, and therefore jumping ability. Remember to only use a weight that is comfortable for you, and to always have a trainer or training partner work out with you. You don't want to get hurt lifting too much weight, or lifting it improperly. 

- Explosive leaps 
This is a great type of exercises. Do these at a park, or on a football field so that you are cushioned by the soft grass surface. 

One-legged jumps are done like this: leap as high as possible off of one foot, then come down and immediately leap as high as possible off the other leg. Repeat this for 10 to 15 jumps. 

Two-legged leaps are done like this: squat down so you are in the triple threat position. Now explode up and off the ground as if you are reaching for a rebound. Come down, gather yourself for a second or two, then leap up again, as high as possible. Do this 8 to 10 times. 

Remember, vertical leap is part leg strength and part explosiveness. In fact, the explosiveness part is the more important of the two. It's not about the size of your leg muscles, or how much weight you can put up in the gym. It's about your athletic ability, coordination, and your ability to explode up and off the ground.

How to choose basketball shoes


Shoes are an important part of your basketball game. Without comfortable shoes you will soon lose focus on the game and be worrying more about your aching feet. You have to get the best shoes for your playing style and your feet so that you can focus on the game and not them. You want shoes that work with your playing style so that you can move about freely on the court. The worst thing is having shoes that hinder your game play and do not allow you to move around as you want. There are many factors you want to consider when you are choosing basketball shoes. Here is a list of things to consider so that you can get the best shoes for your feet and your game:  

Comfort. Comfort can be explained by choosing something that feels good on your feet. You want the size to be right and you want to choose a width that is not going to constrict your feet. Keep in mind that when you are playing your feet will expand slightly due to the heat. 

Movement. You want shoes that let you move. You should try making a few of your common basketball moves with the shoes on to see if they restrict you in anyway. You do not want any rubbing on your foot because that means the shoe is restricting your movement. You should look at both high tops and lower topped shoes.  

Durability. You want a pair of shoes that are going to last. You want something that will stand up to all the movement and the work it will get on the court. Choose good materials and good constructed shoes. 

Support. Ankle injuries are prominent nit he game of basketball. You want a shoe that will offer you good ankle support. You have to find a balance here, though, between support and movement.  

Flexibility. You want shoes that will move with you and allow your feet to move naturally. The last thing you want is a shoe that is stiff and hard. 

Lightweight. You definitely do not want a shoe that will weigh you down. You want light shoes that will allow you to move and jump without feeling as if you are carrying around ten pounds on your feet. 

Sturdy sole. The sole of the shoe has to be able to handle all the jumping and moving. It should be thick enough to absorb some shock from the jumps. It also needs to be able to keep you from slipping all over the court.  

Choosing a good basketball shoe can be something that will take you a few tries. You will not likely go with the first shoe you try. You have to be discriminating if you want a shoe that will compliment your game. The bottom line is your should stand out, not your shoes. You want a shoe that will help your game at best and just not hinder your game at least. Your shoes are an important factor in just how well you play the game.

Basketball history


Dr. James Naismith is known world-wide as the inventor of basketball. He was born in 1861 in Ramsay township, near Almonte, Ontario, Canada. The concept of basketball was born from Naismith's school days in the area where he played a simple child's game known as duck-on-a-rock outside his one-room schoolhouse. The game involved attempting to knock a "duck" off the top of a large rock by tossing another rock at it. Naismith went on to attend McGill University in Montreal, Quebec, Canada.  

After serving as McGill's Athletic Director, James Naismith moved on to the YMCA Training School in Springfield, Massachusetts, USA in 1891, where the sport of basketball was born. In Springfield, Naismith was faced with the problem of finding a sport that was suitable for play inside during the Massachusetts winter for the students at the School for Christian Workers. Naismith wanted to create a game of skill for the students instead of one that relied solely on strength. He needed a game that could be played indoors in a relatively small space. The first game was played with a soccer ball and two peach baskets used as goals. Naismith joined the University of Kansas faculty in 1898, teaching physical education and being a chaplain. 


James Naismith devised a set of thirteen rules of basketball:

1. The ball may be thrown in any direction with one or both hands.  

2. The ball may be batted in any direction with one or both hands, but never with the fist.  

3. A player cannot run with the ball. The player must throw it from the spot on which he catches it, allowance to be made for a man running at good speed.  

4. The ball must be held in or between the hands. The arms or body must not be used for holding it.  

5. No shouldering, holding, pushing, striking or tripping in any way of an opponent. The first infringement of this rule by any person shall count as a foul; the second shall disqualify him until the next goal is made or, if there was evident intent to injure the person, for the whole of the game. No substitution shall be allowed.  

6. A foul is striking at the ball with the fist, violations of Rules 3 and 4 and such as described in Rule 5.

7. If either side make three consecutive fouls it shall count as a goal for the opponents (consecutive means without the opponents in the meantime making a foul).  

8. Goal shall be made when the ball is thrown or batted from the ground into the basket and stays there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the edge and the opponents move the basket, it shall count as a goal.  

9. When the ball goes out of bounds, it shall be thrown into the field and played by the first person touching it. In case of dispute the umpire shall throw it straight into the field. The thrower-in is allowed five seconds. If he holds it longer, it shall go to the opponent. If any side persists in delaying the game, the umpire shall call a foul on them.  

10. The umpire shall be judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have the power to disqualify men according to Rule 5.  

11. The referee shall be the judge of the ball and decide when it is in play in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made and keep account of the goals with any other duties that are usually performed by a referee.  

12. The time shall be two 15-minute halves with five minutes' rest between.  

13. The side making the most goals in that time shall be declared the winners.  
In addition to the creation of the basketball, James Naismith graduated as a medical doctor, primarily interested in sports physiology and what we would today call sports science and as Presbyterian minister, with a keen interest in philosophy and clean living. Naismith watched his sport, basketball, introduced in many nations by the YMCA movement as early as 1893. Basketball was introduced at the Berlin Olympics in 1936. Naismith was flown to Berlin to watch the games. He died in Lawrence, Kansas, in 1939.  

Today basketball has grown to become one of the world's most popular sports.

Basketball


Basketball is a team sport in which two teams of five active players each try to score points against one another by propelling a ball through a 10 feet (3 m) high hoop (the goal) under organized rules. Basketball is one of the most popular and widely viewed sports in the world. 

Points are scored by shooting the ball through the basket above; the team with more points at the end of the game wins. The ball can be advanced on the court by bouncing it (dribbling) or passing it between teammates. Disruptive physical contact (foul) is not permitted and there are restrictions on how the ball can be handled (violations). 

Through time, basketball has developed to involve common techniques of shooting, passing and dribbling, as well as players' positions, and offensive and defensive structures. Typically, the tallest members of a team will play center or one of two forward positions, while shorter players or those who possess the best ball handling skills and speed, play the guard positions. While competitive basketball is carefully regulated, numerous variations of basketball have developed for casual play. In some countries, basketball is also a popular spectator sport. 

While competitive basketball is primarily an indoor sport, played on a basketball court, less regulated variations have become exceedingly popular as an outdoor sport among both inner city and rural groups. 

Measurements and time limits discussed in this section often vary among tournaments and organizations; international and NBA rules are used in this section. 

The object of the game is to outscore one's opponents by throwing the ball through the opponents' basket from above while preventing the opponents from doing so on their own. An attempt to score in this way is called a shot. A successful shot is worth two points, or three points if it is taken from beyond the three-point arc which is 6.25 meters (20 ft 6 in) from the basket in international games and 23 ft 9 in (7.24 m) in NBA games. 

Games are played in four quarters of 10 (international) or 12 minutes (NBA). College games use two 20 minute halves while most high school games use eight minute quarters. Fifteen minutes are allowed for a half-time break, and two minutes are allowed at the other breaks. Overtime periods are five minutes long. Teams exchange baskets for the second half. The time allowed is actual playing time; the clock is stopped while the play is not active. Therefore, games generally take much longer to complete than the allotted game time, typically about two hours. 

Five players from each team (out of a twelve player roster) may be on the court at one time. Substitutions are unlimited but can only be done when play is stopped. Teams also have a coach, who oversees the development and strategies of the team, and other team personnel such as assistant coaches, managers, statisticians, doctors and trainers. 

For both men's and women's teams, a standard uniform consists of a pair of shorts and a jersey with a clearly visible number, unique within the team, printed on both the front and back. Players wear high-top sneakers that provide extra ankle support. Typically, team names, players' names and, outside of North America, sponsors are printed on the uniforms. 

A limited number of time-outs, clock stoppages requested by a coach for a short meeting with the players, are allowed. They generally last no longer than one minute unless, for televised games, a commercial break is needed. 

The game is controlled by the officials consisting of the referee ("crew chief" in men's college and the NBA), one or two umpires ("referees" in men's college and the NBA) and the table officials. For college, the NBA, and many high schools, there are a total of three referees on the court. The table officials are responsible for keeping track of each teams scoring, timekeeping, individual and team fouls, player substitutions, team possession arrow, and the shot clock. 

The only essential equipment in basketball is the basketball and the court: a flat, rectangular surface with baskets at opposite ends. Competitive levels require the use of more equipment such as clocks, scoresheets, scoreboard(s), alternating possession arrows, and whistle-operated stop-clock systems. 
  
An outdoor basketball net. 

A regulation basketball court in international games is 28 by 15 meters (approx. 92 by 49 ft) and in the NBA is 94 by 50 feet (29 by 15 m). Most courts are made of wood. A steel basket with net and backboard hang over each end of the court. At almost all levels of competition, the top of the rim is exactly 10 feet (3.05 m) above the court and 4 feet (1.2 m) inside the baseline. While variation is possible in the dimensions of the court and backboard, it is considered important for the basket to be of the correct height; a rim that is off by but a few inches can have an adverse effect on shooting. 

There are also regulations on the size a basketball should be. If women are playing, the official basketball size is 28.5" in circumference (size 6) and a weight of 20 oz. For men, the official ball is 29.5" in circumference (size 7) and weighs 22 oz. 

The ball may be advanced toward the basket by being shot, passed between players, thrown, tapped, rolled or dribbled (bouncing the ball while running). 

The ball must stay within the court; the last team to touch the ball before it travels out of bounds forfeits possession. The ball-handler may not move both feet without dribbling, known as traveling, nor may he dribble with both hands or catch the ball in between dribbles, a violation called double dribbling. A player's hand cannot be under the ball while dribbling; doing so is known as carrying the ball. A team, once having established ball control in the front half of the court, may not return the ball to the backcourt. The ball may not be kicked nor struck with the fist. A violation of these rules results in loss of possession, or, if committed by the defense, a reset of the shot clock. 

There are limits imposed on the time taken before progressing the ball past halfway (8 seconds in international and NBA; 10 seconds in NCAA and high school), before attempting a shot (24 seconds in the NBA, 30 seconds in NCAA women's and Canadian Interuniversity Sport play for both sexes, and 35 seconds in NCAA men's play), holding the ball while closely guarded (5 seconds), and remaining in the restricted area (the lane, or "key") (3 seconds). These rules are designed to promote more offense. 

No player may interfere with the basket or ball on its downward flight to the basket, or while it is on the rim (or, in the NBA, while it is directly above the basket), a violation known as goaltending. If a defensive player goaltends, the attempted shot is considered to have been successful. If a teammate of the shooter goaltends, the basket is cancelled and play continues with the defensive team being given possession. 

An attempt to unfairly disadvantage an opponent through physical contact is illegal and is called a foul. These are most commonly committed by defensive players; however, they can be committed by offensive players as well. Players who are fouled either receive the ball to pass inbounds again, or receive one or more free throws if they are fouled in the act of shooting, depending on whether the shot was successful. One point is awarded for making a free throw, which is attempted from a line 15 feet (4.5 m) from the basket. 

The referee may use discretion in calling fouls (for example, by considering whether an unfair advantage was gained), sometimes making fouls controversial calls. The calling of fouls can vary between games, leagues and even between referees. 

A player or coach who shows poor sportsmanship, for instance, by arguing with a referee or by fighting with another player, can be charged with a more serious foul called a technical foul. The penalty involves free throws (which unlike a personal foul, the other team can choose any player to shoot the free throws) and varies between leagues. Repeated incidents can result in disqualification. Blatant fouls with excessive contact or that are not an attempt to play the ball are called unsportsmanlike fouls (or flagrant fouls in the NBA) and typically will result in ejection. 

If a team exceeds a certain limit of team fouls in a given period (quarter or half) – four for NBA and international games – the opposing team is awarded one or two free throws on all subsequent fouls for that period, the number depending on the league. In the US college game if a team surpasses 7 fouls in the half the opposing team is awarded a one-and-one free throw (a player making the first is given a second). If a team exceeds 10 fouls in the half the opposing team is awarded two free throws on all subsequent fouls for the half. A player who, in an international game, commits five fouls (including technical fouls), or in an NBA game, commits six fouls (excluding technical fouls) is not allowed to participate for the rest of the game, and is said to have "fouled out". 

After a team has committed a specified number of fouls, it is said to be "in the penalty". On scoreboards, this is usually signified with an indicator light reading "Bonus" or "Penalty" with an illuminated directional arrow indicating that team is to receive free throws when fouled by the opposing team. (Some scoreboards also indicate the number of fouls committed.) 

The number of free throws awarded increases with the number of fouls committed. Initially, one shot is awarded, but after a certain number of additional fouls are committed the opposing team may receive (a) one shot with a chance for a second shot if the first shot is made, called shooting "one-and-one", or (b) two shots. If a team misses the first shot (or "front end") of a one-and-one situation, the opposing team may reclaim possession of the ball and continue play. If a team misses the first shot of a two-shot situation, the opposing team must wait for the completion of the second shot before attempting to reclaim possession of the ball and continuing play. 

If a player is fouled while attempting a shot and the shot is unsuccessful, the player is awarded a number of free throws equal to the value of the attempted shot. A player fouled while attempting a regular two-point shot, then, receives two shots. A player fouled while attempting a three-point shot, on the other hand, receives three shots. 

If a player is fouled while attempting a shot and the shot is successful, typically the player will be awarded one additional free throw for one point. In combination with a regular shot, this is called a "three-point play" (or more colloquially, an "and one") because of the basket made at the time of the foul (2 points) and the additional free throw (1 point). Four-point plays, while rare, can also occur. 

Although the rules do not specify any positions whatsoever, they have evolved as part of basketball. During the first five decades of basketball's evolution, one guard, two forwards, and two centers or two guards, two forwards, and one center were used. Since the 1980s, more specific positions have evolved, namely: 
point guard: usually the fastest player on the team, organizes the team's offense by controlling the ball and making sure that it gets to the right player at the right time 
shooting guard: creates a high volume of shots on offense; guards the opponent's best perimeter player on defense 
small forward: often primarily responsible for scoring points via cuts to the basket and dribble penetration; on defense seeks rebounds and steals, but sometimes plays more actively 
power forward: plays offensively often with his back to the basket; on defense, plays under the basket (in a zone defense) or against the opposing power forward (in man-to-man defense) 
center: uses size to score (on offense), to protect the basket closely (on defense), or to rebound. 

The above descriptions are flexible. On some occasions, teams will choose to use a three guard offense, replacing one of the forwards or the center with a third guard. The most commonly interchanged positions are point guard and shooting guard, especially if both players have good leadership and ball handling skills. 

There are two main defensive strategies: zone defense and man-to-man defense. Zone defense involves players in defensive positions guarding whichever opponent is in their zone. In man-to-man defense, each defensive player guards a specific opponent and tries to prevent him from taking action. 

Offensive plays are more varied, normally involving planned passes and movement by players without the ball. A quick movement by an offensive player without the ball to gain an advantageous position is a cut. A legal attempt by an offensive player to stop an opponent from guarding a teammate, by standing in the defender's way such that the teammate cuts next to him, is a screen or pick. The two plays are combined in the pick and roll, in which a player sets a pick and then "rolls" away from the pick towards the basket. Screens and cuts are very important in offensive plays; these allow the quick passes and teamwork which can lead to a successful basket. Teams almost always have several offensive plays planned to ensure their movement is not predictable. On court, the point guard is usually responsible for indicating which play will occur. 

Defensive and offensive structures, and positions, are more emphasized in higher levels in basketball; it is these that a coach normally requests a time-out to discuss. 

Shooting is the act of attempting to score points by throwing the ball through the basket. While methods can vary with players and situations, the most common technique can be outlined here. 

The player should be positioned facing the basket with feet about shoulder-width apart, knees slightly bent, and back straight. The player holds the ball to rest in the dominant hand's fingertips (the shooting arm) slightly above the head, with the other hand on the side of the ball. To aim the ball, the player's elbow should be aligned vertically, with the forearm facing in the direction of the basket. The ball is shot by bending and extending the knees and extending the shooting arm to become straight; the ball rolls off the finger tips while the wrist completes a full downward flex motion. When the shooting arm is stationary for a moment after the ball released, it is known as a follow-through; it is incorporated to maintain accuracy. Generally, the non-shooting arm is used only to guide the shot, not to power it. 

Players often try to put a steady backspin on the ball to deaden its impact with the rim. The ideal trajectory of the shot is somewhat arguable, but generally coaches will profess proper arch. Most players shoot directly into the basket, but shooters may use the backboard to redirect the ball into the basket. 

The two most common shots that use the above described set up are the set shot and the jump shot. The set shot is taken from a standing position, with neither foot leaving the floor, typically used for free throws. The jump shot is taken while in mid-air, near the top of the jump. This provides much greater power and range, and it also allows the player to elevate over the defender. Failure to release the ball before returning the feet to the ground is a traveling violation. 

Another common shot is called the layup. This shot requires the player to be in motion toward the basket, and to "lay" the ball "up" and into the basket, typically off the backboard (the backboard-free, underhand version is called a finger roll). The most crowd-pleasing, and typically highest-percentage accuracy shot is the slam dunk, in which the player jumps very high, and throws the ball downward, straight through the hoop. 

Another shot that is becoming common is the "circus shot". The circus shot is a low-percentage shot that is flipped, heaved, scooped, or flung toward the hoop while the shooter is off-balance, airborne, falling down, and/or facing away from the basket. 

A shot that misses both the rim and the backboard completely is referred to as an air ball. A particularly bad shot, or one that only hits the backboard, is jocularly called a brick. 

The objective of rebounding is to successfully gain possession of the basketball after a missed field goal or free throw, as it rebounds from the hoop or backboard. This plays a major role in the game, as most possessions end when a team misses a shot. There are two categories of rebounds: offensive rebounds, in which the ball is recovered by the offensive side and does not change possession, and defensive rebounds, in which the defending team gains possession of the loose ball. The majority of rebounds are defensive, as the team on defense tends to be in better position to recover missed shots. 

Dribbling is the act of bouncing the ball continuously with one hand, and is a requirement for a player to take steps with the ball. To dribble, a player pushes the ball down towards the ground with the fingertips rather than patting it; this ensures greater control. 

When dribbling past an opponent, the dribbler should dribble with the hand farthest from the opponent, making it more difficult for the defensive player to get to the ball. It is therefore important for a player to be able to dribble competently with both hands. 

Good dribblers (or "ball handlers") tend to bounce the ball low to the ground, reducing the travel from the floor to the hand, making it more difficult for the defender to "steal" the ball. Additionally, good ball handlers frequently dribble behind their backs, between their legs, and change hands and directions of the dribble frequently, making a less predictable dribbling pattern that is more difficult to defend. This is called a crossover, which is the most effective way to pass defenders while dribbling. 

A skilled player can dribble without watching the ball, using the dribbling motion or peripheral vision to keep track of the ball's location. By not having to focus on the ball, a player can look for teammates or scoring opportunities, as well as avoid the danger of someone stealing the ball from him/her. 

A block is performed when, after a shot is attempted, a defender attempts to alter the shot by touching the ball. In almost all variants of play, it is illegal to touch the ball after it is in the downward part of its arc; this is known as goaltending. It is also illegal to block a shot after it has touched the backboard, or when any part of the ball is directly above the rim. 

To block a shot, a player has to be able to reach a point higher than where the shot is released. Thus, height can be an advantage in blocking. Players at the taller power forward or center positions generally record more blocks than players at the shorter guard positions. However, with good timing and sufficient vertical leap, even shorter players can be effective at blocking shots. 

At the professional level, most male players are above 6 ft 3 in (1.90 m) and most women above 5 ft 7 in (1.70 m). Guards, for whom physical coordination and ball-handling skills are crucial, tend to be the smallest players. Almost all forwards in the men's pro leagues are 6 ft 6 in (2 m) or taller. Most centers are over 6 ft 10 in (2.1 m) tall. According to a survey given to all NBA teams, the average height of all NBA players is just under 6 ft 7 in (2.01 m), with the average weight being close to 222 lb (101 kg). The tallest players ever in the NBA were Manute Bol and Gheorghe Muresan, who were both 7 ft 7 in (2.31 m) tall. The tallest current NBA player is Yao Ming, who stands at 7 ft 6 in (2.29 m). 

The shortest player ever to play in the NBA is Muggsy Bogues at 5 ft 3 in (1.60 m). Other short players have thrived at the pro level. Anthony "Spud" Webb was just 5 ft 7 in (1.70 m) tall, but had a 42-inch (1.07 m) vertical leap, giving him significant height when jumping. The shortest player in the NBA as of the 2006-07 season is Earl Boykins at 5 feet 5 inches (1.65 m). While shorter players are often not very good at defending against shooting, their ability to navigate quickly through crowded areas of the court and steal the ball by reaching low are strengths.

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